AI Insights · Timothy · October 2023
Top 5 Subscription Games in Saudi Arabia: Q3 2023 Performance
Discover the performance trends of the top 5 subscription games on a unified platform in Saudi Arabia during the third quarter of 2023, including downloads, revenue, and active users.
In the third quarter of 2023, the top 5 subscription games in Saudi Arabia showed varied performance metrics across downloads, revenue, and active users. Here's a closer look at each game:
SpongeBob: Get Cooking experienced a mixed quarter. Weekly downloads started at around 2.9K but saw a decline, reaching a low of 1.5K in early September before bouncing back to 4K by the end of the quarter. Weekly active users also showed an interesting trend, starting at 8.9K and peaking at 10.4K in the last week of September. Revenue fluctuated slightly, with minor peaks of $24 and $22 in the weeks of July 24 and September 25.
THTH: Love Is a Game NETFLIX had a relatively stable quarter in terms of active users, maintaining around 12K to 14K throughout. Downloads saw a decrease from 1.4K in late June to 592 by the end of September. Revenue was inconsistent, with noticeable peaks of $48 and $51 in the first week of July and early August, respectively.
Twelve Minutes showed a steady decline in downloads, starting at 1.4K in late June and dropping to around 552 by the end of September. Active users followed a similar pattern, decreasing from 2.9K to 2.8K over the quarter. Revenue remained low, with occasional spikes like $12 in late July and $11 at the end of August.
HELLO KITTY HAPPINESS PARADE had a fairly stable quarter in terms of active users, ranging from 1.2K to 1.6K. Downloads saw some fluctuations, peaking at 1.2K in late July and stabilizing around 782 by the end of September. Revenue remained minimal but had a slight increase to $15 in the last week of September.
Bloons TD 6 NETFLIX showed a consistent decline in downloads, from 830 in late June to 488 by the end of September. Active users initially increased, peaking at 2.6K in mid-August, before slightly decreasing to 2.3K by the end of the quarter. Revenue was negligible throughout the period.
These insights highlight the dynamic nature of the subscription games market in Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower.